30 Jun 2022 Quantum computing is a future promise At present it cannot be considered a disruptive innovation, but research and development continue
27 Jun 2022 Skype? Has it exhausted its innnovative reach Pandemic also brought with it the demise of the platform, now no longer the leader in video calling
08 Jul 2022 The real business is app business A market that shows no signs of contracting, as Nicoletta Corrocher explains
01 Jul 2022 The streaming revolution An innovation that has pushed producers to vary their music repertoire
22 Jun 2022 Smart working? Would Flexible be better It's one of the most disruptive innovations in work organization, explains Rossella Cappetta. But it needs to be managed and, most importantly, evaluation systems need to be changed
26 May 2022 Study (and work) with Your Joystick Stimulating interest and engagement using gaming techniques is a growing phenomenon: in the education sector alone the market today is worth about 800 million dollars and in 2028 it is expected to have a value of about 6.5 billion. But the debate on its effectiveness in learning is still open and depends on the real ability to review teaching methods and to keep up with changes